Coming Halloween 2026
Uncertainity.dev
A short, playable episode about the thing that happens when you look.
Yes, that spelling. “Uncertainity” is a typo that got registered, noticed, and kept. It is a corrupted measurement that persisted — which, given the subject, was too on the nose to correct.
Target launch · 31 October 2026
Get the episode when it lands
One email when Episode 1 goes live, and the occasional note on how it is being built. No tracking pixels, no drip sequence, one-click unsubscribe.
Stored on Cloudflare D1 in the EU/US edge, never sold or shared.
What this is
Uncertainity is a micro-episode: two or three minutes, one mechanic. You are the observer, and observing is the only way anything resolves. Measure one property and you give up another. An unobserved system has not failed you — it simply hasn't happened yet.
The interesting part is underneath. Every entity, behaviour and state change is expressed as a relation in a graph — declarative, inspectable, and authorable by an agent — rather than as imperative game code. The scene above is that engine running live in your browser, at about 17 KB. The episode's graph will be published openly and appended to, never rewritten, so the whole thing stays readable as a record.
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